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Channel: Answers for "How do you make ropes?"
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Answer by equalsequals

If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...

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Answer by paste120

Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/

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Answer by buestad

PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...

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Answer by King_Kurl

Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...

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Answer by daneyuleb

Has anyone got the c# version of this to work? Seems broken. I drop the script in, attach my target object, and the rope part seems to work--a segmented rope attaches between the anchor object and the...

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