Answer by equalsequals
If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...
View ArticleAnswer by paste120
Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/
View ArticleAnswer by buestad
PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...
View ArticleAnswer by King_Kurl
Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...
View ArticleAnswer by daneyuleb
Has anyone got the c# version of this to work? Seems broken. I drop the script in, attach my target object, and the rope part seems to work--a segmented rope attaches between the anchor object and the...
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