Answer by equalsequals
If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...
View ArticleAnswer by paste120
Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/
View ArticleAnswer by Jake 2
Reverieinteractive.com/cgi/downloads.phpI have upgraded my rope scripts so anyone who has any need for ropes can download the script there!Jake
View ArticleAnswer by buestad
PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...
View ArticleAnswer by King_Kurl
Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...
View ArticleAnswer by equalsequals
If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...
View ArticleAnswer by paste120
Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/
View ArticleAnswer by Jake 2
Reverieinteractive.com/cgi/downloads.phpI have upgraded my rope scripts so anyone who has any need for ropes can download the script there!Jake
View ArticleAnswer by buestad
PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...
View ArticleAnswer by King_Kurl
Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...
View ArticleAnswer by daneyuleb
Has anyone got the c# version of this to work? Seems broken. I drop the script in, attach my target object, and the rope part seems to work--a segmented rope attaches between the anchor object and the...
View ArticleAnswer by equalsequals
If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...
View ArticleAnswer by paste120
Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/
View ArticleAnswer by buestad
PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...
View ArticleAnswer by King_Kurl
Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...
View ArticleAnswer by daneyuleb
Has anyone got the c# version of this to work? Seems broken. I drop the script in, attach my target object, and the rope part seems to work--a segmented rope attaches between the anchor object and the...
View Article