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Answer by equalsequals

If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...

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Answer by paste120

Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/

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Answer by Jake 2

Reverieinteractive.com/cgi/downloads.phpI have upgraded my rope scripts so anyone who has any need for ropes can download the script there!Jake

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Answer by buestad

PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...

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Answer by King_Kurl

Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...

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Answer by equalsequals

If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...

View Article

Answer by paste120

Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/

View Article

Answer by Jake 2

Reverieinteractive.com/cgi/downloads.phpI have upgraded my rope scripts so anyone who has any need for ropes can download the script there!Jake

View Article


Answer by buestad

PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...

View Article


Answer by King_Kurl

Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...

View Article

Answer by daneyuleb

Has anyone got the c# version of this to work? Seems broken. I drop the script in, attach my target object, and the rope part seems to work--a segmented rope attaches between the anchor object and the...

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Answer by equalsequals

If you want to make a physics rope, it will take several segments of rigid bodies attached by Joints. Currently your best bet would be the HingeJoint. I recently worked on a Unity-powered game where we...

View Article

Answer by paste120

Physics rope could be created in Unity3 by using the new cloth system. Demo video: http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview--cloth-physics/

View Article


Answer by buestad

PhysX (the buildt in physics engine) is useless for creating ropes/chains using RigidBodys and ConfigurableJoints if you are attaching anything "heavy" to the end. The reason is that PhysX only has an...

View Article

Answer by King_Kurl

Not sure if you already got what you needed but I remember some time ago I was looking for the same thing and stumbled on this script which pretty much turns a line renderer into a rope. I don't...

View Article


Answer by daneyuleb

Has anyone got the c# version of this to work? Seems broken. I drop the script in, attach my target object, and the rope part seems to work--a segmented rope attaches between the anchor object and the...

View Article
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